Friday, May 16, 2014

Web Design Reverse Learning Project


Hello Students,
In this project you will research, write and guide the class through a learning exercise. Use the internet to research a specific topic or activity or use your own knowledge as a base for creating an engaging exercise. Follow the guidelines for writing interesting lessons below and be ready to present to the class. You can use movies, powerpoint presentations, hand outs or online resources to enhance your activity.

Web Design Reverse Learning Project:
Use all resources available to write and develop an fun exercise or activity that can be taught to the class in about 10 minutes or so. Follow the structure laid out below to format your lesson. Teach the class a skill that is useful and relevant to using computers, creating digital media, using the internet or other related IT skills, techniques or concepts.

Getting Started:
  • Think of something you would like to teach to the class, must be related to web design, digital media, IT, internet or digital literacy skills... it could be a cool piece of code that enhances a website or a cool trick or hack you learned... thing of something fun that everyone can try
  • Use the internet to research and gather resources, assets and information
  • Use presentation software like powerpoint to create a presentation or use work to create hand outs, you could even use a video to help deliver your information or to engage the audience
  • Follow the structure laid out below to create a compelling activity, a good lesson will have a hook to get the audiences attention peaked, information should be presented well and there should be some kind of hands on activity.
  • Be ready to present and teach the class
How to write a good lesson for instruction:
Follow the outline below to create your lesson or project, try to have something for each section detailed in your presentation. Use my model lesson as a guide if you need more clarification.

Objectives and Goals: State the objective or learning outcome for your project. What do you expect people to be able to do when your lesson or activity is complete

Hook or Anticipatory Set: Use something to engage the audience and get their brains primed for learning. This could be an interesting image or even a video or a prop. It should be relevant to the material you are covering in your lesson

Lecture or Present: Talk about the material in your lesson or activity, provide some background information or history that is relevant. Discuss or present details about the material. A few bullet points or slides and images are all that is needed to frame the activity

Hands On Activity / Guided Practice or Independent Practice: Have a hands on activity for the class to engage in, or an independent practice activity for students to put their new knowledge to work

Model Lesson: How To Customize The Icon Of Your USB Flash Memory Thumbdrive: